A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a map editor and a tile creator that parses a BMP.
- This tool looks great. I have a suggestion for you. How about you have the option to insert the tilemaps into the rom. For example a world map. Also possible the option to ether dump a.raw of a tilemap in the rom and/or be able to edit a tilemap from within the rom with this tool.
- Attack Editing Item and Market Editing Map Editing Miscellaneous Pokemon Editing Script Editing Sprite and Icon Editing Text Editing Trainers Editing Subscribe to Blog via Email Enter your email address to subscribe to this blog and receive notifications of new posts by email.
Active3 years, 4 months ago
$begingroup$What are some tools I can use to create 2d tile based maps?
Please provide the information below, and try to limit to one tool per answer.
- Name
- Link to website
- General features
- Export format
- Anything else you deem noteworthy
closed as off-topic by MichaelHouse♦Oct 14 '13 at 2:23
This question appears to be off-topic. The users who voted to close gave this specific reason:
- 'Questions that are about 'which tech to use' are outside the scope of the site. For more information, see this meta post' – MichaelHouse
9 Answers
$begingroup$From the website:
- General purpose tile map editor with XML-based map format
- Supports orthogonal and isometric maps
- Custom objects can be placed with pixel precision
- Full undo/redo and copy/paste support
- Add custom properties to tiles, layers, objects or the map
- Automatically reloads tilesets when changed externally
- Resize or offset your tile map later as needed
- Efficient tile editing tools like stamp and fill brushes
- Supports input/output plugins to open and save files in custom formats
The Best of the Pack
Tiled Map Editorhttp://www.mapeditor.org/
Mappyhttp://tilemap.co.uk/mappy.php
TME - Tile Map Editorhttp://tilemapeditor.com/
TileStudiohttp://tilestudio.sourceforge.net/
tIDE (Tilemap Integrated Development Environment)http://tide.codeplex.com/
Gleed2Dhttps://github.com/SteveDunn/Gleed2D/wiki
Tile2maphttp://www.tile2map.com
Worth a Try / Alpha Versions
TaT Tile Map Editorhttp://kotisivu.dnainternet.net/ttilli/tilemapeditor/main.htm
Simple Tile Map Editorhttp://devlinslab.blogspot.com/2007/11/simple-tile-map-editor.html
Flan Map Editorhttp://flixel.org/forums/index.php?topic=225.0
Tile Map Editor VB.Nethttp://sourceforge.net/projects/tilemapeditor2d/
Abandoned / Unfinished
JEngine Tile Map Editor (no description, no screenshots)http://jenginetilemapeditor.codeplex.com/
From the website:
Here's How It Works
After deciding to use Ogmo Editor for a game, the first step is to write up a 'project file' for that game. A project file is just an XML file defining all the tilesets, objects, layers and settings for a project. Once you've got that done, you open it in the editor and you're good to go - you can start creating, editing, saving and re-opening levels. If you need to, you can add new tilesets and objects to your project along the way and all your old levels remain compatible, so you aren't required to define every asset you'll eventually use right away.
Getting Your Levels Into Your Game
Exported levels are just XML files, and the format is largely defined by you in the project file. Ogmo Editor was designed with Flash in mind, but most modern programming languages have robust XML support. If you're lost, check out the tutorials section - there might be an article on using Ogmo Editor with your language or library of choice.
Free, Open Source
Basic pixel editing features for creating tiles. Supports importing from BMP,PNG,etc.Exports your tile maps as source code in various languages.
My old favorite was Deluxe Paint (that dates me). I currently use Paint Shop Pro which has a handy 'convert to seamless texture' feature. Not as good as a true tile-symmetry editor, but good in a pinch.
It might be worth creating your own level editor and integrating into your game - then you can also allow players to create their own levels.
Cosmigo's Pro Motion is one of the old-school favorites, even though it's more of a paint tool than a level editor proper. Great for sprites as well as tiles; lots of 'grid' functionality. Their features page details a lot of this, and talks about new tile map functionality:
Tume. http://en.wikipedia.org/wiki/TUMEWorth it if just for watching their tutorials on how they approached certain problems (they use layers in many more ways than for tiles, which is very smart as it allows you to be game agnostic without forcing a paradigm on the user). Interesting features, used for numerous commercial games back in the day. No parallax editing (would be hard anyhow, as the parallax layers are generally driven by logic - you'd need your game as a plugin - which brings me to the following point - your game makes a great map editor. I have always done in game editing, it allows you to 'live preview' and sets you up for user generated content to boot.
Minimal Javascript Tile-based Map Editor
I made this for my own game, but decided to polish it up a bit for general use. It's very simplistic, but will get the job done.
Exports map as two-dimensional javascript array. The array items contain the coordinates of the tile relative to the tileset. For example
Not the answer you're looking for? Browse other questions tagged tools or ask your own question.
NDS Hacker/Researcher
Posted June 29th, 2015
Spiky's DS Map Editorby Spiky-Eared Pichu
The next step after Pokémon Gen IV Map Converter is here! Including all the features from the original tool, SDSME opens the way to matrix and header hacking. It also includes 3D viewers for maps and buildings, and visual editors as well. Everything can be done with only a few clicks!
Pokemon Creator Download
Supported games
Free Fantasy Map Creator
- Pokémon Diamond and Pearl (All languages)
- Pokémon Platinum (All languages)
- Pokémon HeartGold and SoulSilver (All languages)
- Pokémon Black and White (All languages)
- Pokémon Black 2 and White 2 (All languages)
- Header editing
- Map editing (includes section import/export and permission and building editors, as well as tilesets)
- Matrix editing
- Text editing
- Script and event editing
- Wild Pokémon editing
- Trainer editing
- Italian: Pichu2000 and xAlien95
- French: Link_971
- German: Dragonflye
- Chinese: Pokewiz000
Screenshots
Download
Professional Tile Map Creator Pokemon Download Pc
v1.8.1 (23/6/2013): http://www.mediafire.com/?kq77b55j47mr18lSOURCE CODE: https://github.com/Spiky-EaredPichu/SDSME
Note: .NET Framework 4 or a newer version is required to run the tool.
'Hacking has no limits. Don't try anything, DO IT!'
Jump into DS hacking with SDSME!
Beta 2 available!!
Jump into DS hacking with SDSME!
Beta 2 available!!